How to play Akari
Akari, also called Light Up, is a logic puzzle played on a grid of open cells and walls. You place bulbs in open cells until the whole grid is illuminated.
The rules
- A bulb lights its own cell and every open cell it can see horizontally and vertically.
- Walls stop the light. Bulbs do not shine diagonally.
- Two bulbs may not see one another.
- A number on a wall is the exact number of bulbs in the cells immediately above, below, left, and right of that wall.
- Every open cell must be lit when the puzzle is finished.
An unnumbered wall only blocks light; it does not restrict how many bulbs may touch it.
Your first deductions
A wall marked 0 forbids bulbs in every adjacent open cell, so mark those
cells ×. At the other extreme, if a numbered wall still needs as many bulbs as
it has available neighbours, every one of those neighbours must contain a
bulb. For example, a 3 with exactly three usable adjacent cells fills all
three.
Whenever you place a bulb, mark every visible cell in its row and column as unable to hold another bulb. Those cells are lit, but they are not necessarily finished: an unlit cell elsewhere may still require a bulb whose light passes through them.
A reliable solving routine
- Resolve
0walls and forced numbered walls. - Mark every cell seen by a confirmed bulb with ×.
- Find unlit cells that can be illuminated from only one possible position.
- Recount each numbered wall after every new bulb or ×.
- Repeat until all open cells are lit and every number is exact.
Controls on this site
Tap or click an open cell to cycle bulb → × → empty. The × is a note that a bulb cannot go there; light can still pass through it. Your unfinished board is saved automatically in this browser.
Ready to illuminate a district? Play Light the City, or learn the Akari solving techniques used on larger grids.